Weapons

In Shoot fighters, you can choose two weapons from a large variety of firearm. Try and combine them to suit your own style !

1 - Fire mode :
Each weapons has a maximum of 3 fire modes :

1- Fully automatic fire. Just press and hold to release all bullets in the clip ! Reload and repeat.

2- Semi-automatic fire. Press and release to fire one bullet at a time. For precision shooting.

3-Hyperburst fire. Hold the trigger until the charge bar is full. Release for a devastating attack !

'''4- ?rapid fire mode? -''' This is a potential alternate method of fire for players capable of high speed input. If they press the trigger fast enough, they will able to shoot faster than the fully automatic fire rate of fire ! (Strong keyboard of controller required)

2 - Hell mode :
When the Hell bar is full, you can press both fire buttons at once to activate the bullet hell mode, In this state, the clip size, speed and rate of fire are skyrocketing ! Once activated, the fighter shoots automatically until the bar is depleted. During this time a unique combination of bullets from both weapons equipped are propelled to your opponent. Good luck surviving the hell curtain without a full shield !

3- Reloading and Ammo :

 * Reloading is always automatic.
 * Ammo is infinite.

4- Upgrading :
All weapons can be upgraded 3 times during the match. Boosting damage, speed, number of bullets, tracking, etc. Some weapons may have a poor lv1 firepower but will evolve into devastating weapon once lv3 !

Combo and on hit effect
Go to section combo for more information

5-1 Energy shotgun
5-1-1 Overview : This is a slow but powerful all-round weapon, easy to handle and deadly for zoning. The bullet starts small but grows and spreads as they fly.

5-1-2 Semi-automatic fire :This weapon release at once 3 high damage round bullets in an arc pattern. As they slowly travel, they spread and grow. Upon reaching the enemy zone, they cover a large area.

5-1-3 Hyperburst fire : While charging the weapon stores 3 more bullets and release them at once. It covers all the opponent zone and offer very little room for evasion in between the shots.

5-1-4 Strategies : 5-1-5 Numbers :
 * This weapon is best used as a zoning tool and allows elaborate set-ups. Since it's damage is high, anticipated behavior is to avoid them. If you predict where you opponent will evade, you can net a clean hit with your second weapon.
 * This gun is also a good tool for farming big asteroids. They will take full damage from the 3 shots as the spread is minimal at start. The Hyperburst can even one shot them
 * Beware as not to use this weapon close to the edges of the battlefield as it will loose it's zoning efficiency.
 * Damage : 10
 * Velocity : 5
 * Rate of fire : 0
 * Reload time : 5
 * Number of bullets : 3 / 6 (in Hyperburst mode)
 * Type : Energy weapon
 * Spread : 30% to 90% (in Hyperburst mode)
 * Tracking : None
 * Special effect : None
 * Can destroy mechanical bullets and environment
 * can't be destroyed by energy bullets

5-2 laser machine gun
5-2-1 Overview : This is a the most versatile weapon of the game as it as 3 modes of fire. Perfect for beginner. The drop shaped bullets travel fast in a line. The damage per bullet is low, but stacks high if all bullets hits

5-2-2 Full automatic fire : When you hold the trigger, it releases bullets until you stop pressing or the clip is empty. At the 6th bullet, the weapon stops to reload all bullets before firing again. .

5-2-3 Semi-automatic fire : When you press and release once the trigger, the weapon shoots one bullet at a time. This method allows to make each bullet count and not be limited by the reload timer until the very last bullet.

5-2-3 Hyperburst fire : While charging the weapon stores 6 more bullets and release them in a long automatic fire. It puts a lot of pressure on an unexpected opponent as more and more bullets hits.

5-2-4 Strategies : 5-2-5 Numbers :
 * Use the semi-automatic fire mode in quick succession to cover all space with shots. This harass strategy can confuse your opponent and make you unpredictable.
 * Use the Full automatic fire mode while moving at max speed to zone out a large portion of the enemy space.
 * Set up your opponent carefully with your second weapon to allow all bullets from the Hyperburst mode to connect for massive damage.
 * Damage : 6
 * Velocity : 14
 * Rate of fire : 0.3
 * Reload time : 3
 * Number of bullets : 8 / 14 (in Hyperburst mode)
 * Type : Energy weapon
 * Spread : 0% to 20% (while moving)
 * Tracking : None
 * Special effect : None
 * Can destroy mechanical bullets and environnement
 * can't be destroyed by energy bullets

5-3 Semi-Tracking missiles
5-1-1 Overview : Those are a medium speed, medium tracking, medium damage missiles. Easy to use, you can send a wave of 3 or fire them one by one. They will track the opponent but have a low rotation angle. They can be avoided or destroyed by bullets and environment.

5-2-2 Full automatic fire : When you hold the trigger, it releases 3 missiles in rapid succession. The reload of the 3 missiles takes 3 seconds.

5-1-3 Semi-automatic fire : With a light press and release you can shoot them one by one. The weapon starts reloading after the third is sent.

5-1-4 Hyperburst fire : While charging the weapon stores 3 more missiles and release them at once. They will spread first then track the enemy for the kill.

5-1-5 Strategies : 5-1-5 Numbers :
 * This weapon is more effective when shoot far from the opponent because this way it gets harder to shot the missiles down.
 * Send 2 missiles to destroy an asteroid, the third one will come from under the explosion for a surprise kill !
 * Be aware of the opponent reload time and shoot when they can't fight back !
 * The enemy has to engage a lot of mental focus to handle those missiles. Use that to your advantage !
 * Damage : 20
 * Velocity : 5
 * Rate of fire : 0.3
 * Reload time : 3
 * Number of bullets : 3 / 6 (in Hyperburst mode)
 * Type : missile weapon
 * Spread : None
 * Tracking : slow in a tracking angle of 30°
 * Special effect : None
 * Can destroy anything
 * can be destroyed by anything

5-4 BF Tracking missile Launcher
5-1-1 Overview : The Big F****** Tracking Missile or BFTM, is a very slow death sentence - It's tracking is almost perfect. Avoidable only at close range with good speed. The damage is enough to almost one shot anything. The drawback is that it can be destroyed by anything from bullet to asteroids. A missile that big and slow is an easy target. Still deadly !
 * The missile has 20 HP so it can sustain some hits on the way toward the target

Not yet implemented : The missile explosion will do splash damage
 * No friendly fire. You can escort your own missile with the bullets of the second weapon

5-2-2 Full automatic fire : When you hold the trigger, it releases 1 missile every 5 seconds. 5-1-3 Semi-automatic fire : None

5-1-4 Hyperburst fire : While charging the weapon stores a bigger BFTM to launch. More resistant, with an enormous splash damage !

5-1-5 Strategies : 5-1-5 Numbers :
 * This weapon is effective when shot far from the opponent. He will have to stop attacking you in order to take care of the BFTM.
 * The missile is a real threat, use it as bait for your other weapon to score a hit ! Your opponent will be predictable.
 * Use you other weapon to destroy at the last second an obstacle that would have destroyed the missile. It will be hidden under the explosion long enough to surprise your opponent !
 * The enemy has to engage a lot of mental focus to handle those missiles. Use that to your advantage !
 * Damage : 80
 * Velocity : 3
 * Rate of fire : 0
 * Reload time : 6
 * Number of bullets : 1
 * Type : missile weapon
 * Spread : None
 * Splash damage : Large / Enormous (in Hyperburst mode)
 * Tracking : very good in a tracking angle of 40°
 * Special effect : None
 * Can destroy all
 * can be destroyed by anything
 * later : will not collide with friendly bullets

5-5 Mass gun
5-1-1 Overview : The mass gun is special weapon used for it's unique side effect - On the paper, the weapon use a very slow projectile with low damage and slow reload time. But it's unique power more than make up for it, allowing sometimes to one shot the enemy ! This power lies in the hyper massive bullet : it's the only bullet that can push any physical object away from it's path.

5-2-2 Full automatic fire : When you press the trigger, it releases a single sphere of massive energy. It travels slowly pushing away, asteroids, mines or missiles. The sphere only explodes on energy bullets and the players ships.

5-1-3 Semi-automatic fire : None.

5-1-4 Hyperburst fire : Hold the trigger to hyper-charge the beam. On release, the sphere will be much thicker, faster and do more damage.

5-1-5 Strategies : 5-1-5 Numbers :
 * Use the mass gun to bounce asteroids off trajectory and send them flying towards enemy
 * Use the mass gun as a shield to block the railgun shot.
 * Use the mass gun to clear a pass for you other weapon bullets
 * Wait for your opponent to send an asteroid to you, and counter with your own mass bullet
 * Damage : 15
 * Velocity : 5
 * Rate of fire : 0
 * Reload time : .3 sec
 * Number of bullets : 1
 * Type : Energy weapon
 * Spread : None
 * Tracking : None
 * Special effect : Bounce objects off trajectory
 * Do not collide with anything
 * Collide with everything
 * Destroyed by energy bullets and beam
 * Can be rebounded by shield and reflective walls

5-6 Rail gun
5-1-1 Overview : The Instant ray of death - The rail gun is a high condensed laser beam moving forward across the arena in a thin straight line at great speed. The beam speed is the highest in the game right now. In accordance, this weapon has also the highest reload time. The damage is high.

5-2-2 Full automatic fire : When you press the trigger, it releases a single laser beam that extends at high speed. The beam is very thin. The beam drain the shield (nope) !

5-1-3 Semi-automatic fire : None.

5-1-4 Hyperburst fire : Hold the trigger to hyper-charge the beam. On release, the beam will be much thicker, faster and do more damage.

5-1-5 Strategies : 5-1-5 Numbers :
 * The precision must be perfect as the beam is really thin. There is still a little travel time that allows aware opponent with good reflexes to dodge it on reaction.
 * This thinness and speed is an advantage in high density arena. If you aim at the open spots you can surprise you opponent with a precise shot right in between asteroids. A stunt no other weapon could have done !
 * Restrain yourself from shooting a very mobile enemy at full speed. It is easy to miss a moving target. Wait for him to change direction as the inertia will pin him down for an instant !
 * Be mindful of the type of bullet your enemy has as some can stop the beam.
 * Use the beam to drain the shield ! It is a rare feature only the beam weapons possess.
 * Damage : 30
 * Velocity : 40
 * Rate of fire : 0
 * Reload time : 1 sec
 * Number of bullets : 1
 * Type : beam weapon
 * Spread : None
 * Tracking : None
 * Special effect : Drain the shield when the shield is hit (nope)
 * Do not collide with bullets (collide with all right now) (aim : collide with mass gun only)
 * Collide with other beam and objects
 * Destroy missiles without being stopped (not yet)
 * Can be rebounded by shield and reflective walls

5-6 Energy beam
5-1-1 Overview : The classic of shoot them up weapon. Paint and pray ! Average damage and maximum rate of fire, it needs to be charged before delivering. It's called a beam, but it really more of a rapid fire laser gun. The shots are so fast that it looks like a beam.

5-2-2 Full automatic fire : While you hold the trigger, it will charge the beam. The longer the hold the longer the beam. Release to empty the charged power in a sweeping beam that extends at high speed.

5-1-3 Semi-automatic fire : If you press and release, you will only shoot a short beam. Can be used for harassment.

5-1-4 Hyperburst fire : Hold the trigger long enough to hyper-charge the beam. On release, the beam will be much thicker, faster and do more damage. 5-1-5 Strategies : 5-1-5 Numbers :
 * The precision is not key as you can cover all screen. To maximise damage you must read the opponent movement well.
 * Restrain yourself from shooting a very mobile enemy at full speed. It is easy to miss a moving target. Wait for him to change direction as the inertia will pin him down for an instant !
 * Two beam can counter each other ! The one who has charge the more will win the duel !
 * The beam is a real shield killer.
 * Damage : 1
 * Velocity : 40
 * Rate of fire : 0
 * Reload time : 0
 * Number of bullets : 1
 * Type : beam weapon
 * Spread : None
 * Tracking : None
 * Special effect : Not yet rated
 * Do not collide with most bullets (to be tested)
 * Collide with other beam and objects
 * Can be rebounded by shield and reflective walls

5-6 Drone Launcher
5-1-1 Overview : The Drone Launcher is a versatile weapon for the lazy one who don't want to shoot himself. Every 8 sec, the player can activate a drone that will fire basic lasers by itself toward the enemy zone. It can last 20 seconds if not destroyed. The balance of this weapon is still in process : More fragile drones to fire VS less drones but more powerful ?
 * The drone has 20 HP so it can sustain some hits before being taking downe


 * Friendly fire. You can destroy your own drone if not careful

5-2-2 Full automatic fire : When you press the trigger, it releases 1 drone every 8 seconds.

5-1-3 Semi-automatic fire : None

5-1-4 Hyperburst fire : While charging the weapon stores a bigger drone to launch. More resistant, with a better weapon ! (or stores many drones to release at once ?)

5-1-5 Strategies : 5-1-5 Numbers :
 * This weapon is a good way to shut down access to a zone from your opponent. While the drone is active, the lasers can act like walls and disrupt the movement.
 * The drone itself can be used a shield, just be careful not to collide with it !
 * You can place many drones if they do not get destroyed
 * The enemy has multiple enemies to face. Use that to your advantage !
 * Damage : 10
 * Velocity : 8
 * Rate of fire : 4
 * Reload time : 0
 * Number of bullets : 20
 * Type : laser
 * Spread : None
 * Splash damage : None
 * Tracking : None
 * Special effect : None
 * Can destroy all
 * can be destroyed by anything

5-7 Mine layer
5-1-1 Overview : The weapon launch a maximum of 6 mines at once. They travel fast on a fixe distance then slow down to hang over at one spot. After a few seconds they explode. The mines are not overly powerful but hitting a few of them can stack heavy damage. The hit stun can give a free combo too ! The principal drawbacks of this weapon is that the mine can be destroyed while travelling and the reload time is slow.

5-2-2 Full automatic fire : When you press the trigger, it releases all 6 mines in rapid fire. You can create a killer small spot of create a wall while moving.

5-1-3 Semi-automatic fire : The player can fire the mines one at a time to create a large mine field. Very efficient on fast moving opponent !

5-1-4 Hyperburst fire : None yet

5-1-5 Strategies : 5-1-5 Numbers :
 * This weapon excels at controlling space, be smart and position the mines to block your enemy against a wall or a level hazard.
 * Combo your mines with your second weapon. Once the opponent is stuck inside a small space by the mines, fire at will !
 * The key when facing the mine layer is to destroy them when they are travelling. Rapid fire weapon are best to deal with the mines easily.
 * Against the mine layer, take advantage of the slow reload time to harass your opponent.
 * Damage : 10
 * Velocity : 20 to 0
 * Rate of fire : 6
 * Reload time : 4
 * Number of bullets : 6

6-3 Proximity Mines : Activates only when enemy in close range
Those mines will slowly drift forward until the target area is reached. Sending the next mine, will lock the first mine in place. Once stopped, the mine activates and explode in an area if an object enters the detection range.

6-10 Tesla bouncer : has a stun effect on the last bounce
. The lightning ball will bounce once from objects to objects for a maximum of 5 bounces until connecting to the enemy spaceship. If there is too much objects it might not reach the target.

6-11 Movement tracking Mines : are attracted by anything that moves.
Those mines will slowly drift forward until a target reach there detection zone. The longer you press and hold your trigger, the more mines (up to 6) will be unleashed. Those mines are seeking the closest moving targets, asteroids or spaceship alike, once a target is destroyed the remaining mines will swarm to the next closest moving target.

You'll need to be close to your enemies to use the full potential of the Stinger Swarm, otherwise you'll risk to loose a bunch of missiles against asteroids.

6-12 Remote control missiles : 4 missiles following every owner's moves
This weapon unleash 4 missiles that are made to follow every movement of the fighter. Move up and they will turn up, Move down and they will turn down. This allows a real precision to reach your enemy and avoid objects. The downside is that they won't stop following your moves even if you have to avoid bullets or asteroids. Can be hard to master under heavy fire from opponent.

There tracking system can be influence by bullets from both players !