V0.2 Patch note

The V0.2 prototype was delivered for the beta test held the 3 October 2015. It was made of 3 demo levels.

Done for the 3 October :

 * 100% - Rail+mass V0.2.1 : Created demo level with the rail gun
 * Updating Weapons :
 * 26/09 - Added mass gun + rail gun for both player
 * 26/09 - modified aspect of mass gun + (2sec rateoffire)
 * 27/09 - mass gun push asteroid, damage fighter and droid
 * 27/09 - mass gun is used a shield for railgun
 * 27/09 - updating railgun rate of fire to 1sec
 * Updating Droid :
 * 27/09 - updating "droid" behavior" and "particle" to match the latest version
 * 27/09 - Droid now use physics to bounce
 * 27/09 - updating "droid" rate of fire to match music rhythm (.91/.92)
 * 27/09 - added timer to activate and deactivate the droid
 * Updating interface :
 * 27/09 - changing music to "road of rage"
 * 27/09 - updating menu to simplify things
 * 27/09 - updating start asteroids (size, rotation, position, damage, model, collision)
 * Minor adjustment :
 * 02/10 - player ships : adding 75% damage trail
 * 02/10 - droid : extending duration before deactivation
 * 02/10 - Adjusting collision mask size to 7 for both player (stayed to 8 for P1).
 * 02/10 - Show controls on splash screen
 * 02/10 - Renamed the start screen
 * 02/10 - Change color and sharpness of passing space fleet
 * 03/10 - Added sound effect on damage for generated asteroids
 * 03/10 - Mines do 20 damage instead of 5 (let it be a real threat)


 * 100% - updating fleet demo lv with shotgun + machine gun
 * 01/10 - the shotgun has more impact on the tech blocks
 * 01/20 - the machine gun has a very little impact on tech blocks
 * 01/20 - No collision between bullets in this level (they still collide with the rest)
 * 01/20 - updated HUD and menu
 * 01/20 - updated players particulates and behavior on impact
 * 01/20 - Changed the impact sound-effect on mines
 * 02/20 - Mines are active on package ! (bug corrected)
 * 03/10 - Ending lv conditions updated to 1 life
 * 03/10 - Updating music (rock club)
 * 03/10 - Adjusting collision mask size to 7 for both player (8 for bigger P1).
 * 03/10 - Show controls on splash screen
 * 70% - updating demo lv with semi-auto missiles
 * 01/10 - changing collision group for missile
 * 01/10 - giving missile to both player
 * 03/10 - updating HUD and menu
 * TO DO - Updating music (alive)
 * BUG - Can't make machine gun collide with missile...


 * 100% - space fleet BF missile V0.2 : updating level with environment objects -
 * Updating HUD :
 * 26/09 - Adding timer and moving to center
 * 26/09 - Adding life bar for player 2
 * 26/09 - Scaling bar size and position
 * 26/09 - changed layout of score and lives
 * 03/10 - Ending lv conditions updated to 1 life
 * 03/10 - Menu layer update
 * 03/10 -  Updating music (Back to industry)
 * Adding hazard :
 * Flying mines
 * 26/09 - rotating mines added slowly drifting down (100 HP->but destroyed on hit)
 * 26/09 - can fire a circle of 30 bullets good movement and collision
 * 26/09 - does not trigger on destruction yet (bug in treatment)
 * 26/09 - get damaged on start from nowhere (bug in treatment and overrides)
 * 30/09 - Added enough mines to last a 2 min battle
 * 30/09 - Mine can detonate in chain reaction
 * 30/09 - Limited mines bullets to the screen view
 * 02/20 - Mines are active on package ! (bug corrected)
 * Ship hazard
 * 26/09 - Colliding with ship in the same plan inflict 2 ->1 damage/tick till destruction
 * 26/09 - Damage over 5000 destroys ship
 * 26/09 - Added particle damage and sound damage
 * 28/09 - Added physics to better collision behavior
 * 28/09 - Reduced collision sphere to 7 to better match the form
 * 30/09 - Interact with mines bullet violently
 * Hardware walls
 * 30/09 - Added walls to block bullets. Adds room to hide and seek
 * 30/09 - generated every 5 sec (must be more)
 * 30/09 - 10 000 HP (almost unbreakable)
 * 30/09 - added physics to move the block and rotate them
 * 30/09 - The interaction with bullets from mines and players is satisfying
 * 01/10 - added a starting square tech block (prevent unfair on start damage)
 * 01/10 - added a very little rotation to the square block (retired from the wall block)
 * 01/10 - Timed movement so star-ship don't collide with tech block naturally
 * Updating interface :
 * 26/09 - Player 2 got his own blue missile working
 * 26/09 - Added launch missile sound for both player
 * 26/09 - bug - missing destroyed sound
 * 26/09 - Both player got missile and machine gun
 * 26/09 - Missile collided with bullets from both side (will try later with no friendly fire)
 * 26/09 - Missile collide with missile and the 2 interactive ships
 * 26/09 - bug - giving health to missile so they can take 3 hits
 * 28/09 - Adjusted collision mask size to 7 for both player.
 * 30/09 - Added blue trail for both player under 75% health
 * 01/10 - deactivating friendly fire for players weapon